![]() ![]() This command loads a structure and takes in the name, location, and optionally rotation, mirroring, animations, entities, and information on whether blocks are include, along with integrity and integrity string. This command saves a structure and takes in a name, coordinates, and optionally a save mode, a flag to include entities, and a flag to include blocks. Let's get to know the /structure command. But what if we want to interact with a structure without using a structure block? Let's get to know the /structure command. So now we have a saved structure in a structure block. Creating structures using the /structure command You can also customize the look of a village by saving different sections of this building as separate structures, like roofs, and then varying how they're loaded in. I'll need another set of stairs but otherwise it's looking good! Now you can place as many copies of this log cabin as you'd like to create a village. Don't show bounding box so that our house loads in without it.We won't be using Remove Blocks, Integrity, or Seed since we want to make a usable village.Leave Include Entities since this building has no entities. ![]() Let's add another log cabin nearby, to begin building a village. Leave Save Entities and Redstone Save Mode as they are, since we are not using them. ![]()
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